![]() The market response to Oculus Quest was instantly clear. Mark Zuckerberg announces Oculus Quest, September 2018 What it really offered was PC VR on a diet, not just Go on steroids. Quest was the perfect device for this, bridging the room-scale tracking and tracked controllers of PC VR with the standalone wireless nature of Oculus Go. That crown goes to the new level of interactivity provided by being able to directly use your hands, and the novel gameplay these interactions open up. High fidelity VR has a place in the market, and can certainly be breathtaking, but it isn't what makes VR unique and interesting to most people. No one starts to play Beat Saber and complains it doesn't look like Cyberpunk 2077, or that Superhot VR doesn't look like Mirror's Edge. Most thought it might support simple games like Job Simulator and Superhot, while very few expected it would one day get full-fledged titles like The Walking Dead: Saints & Sinners, Onward, and Zenith: The Last City.īut the necessary magic of VR was never in the graphical fidelity anyways. Many saw it as nothing more than a souped-up Go. It's easy to forget just how negative the sentiment toward Quest was from much of the VR industry from the moment it was announced. For almost everyone, good VR was simply out of reach. These limitations meant Oculus Go received almost none of the VR content people actually wanted, like Beat Saber. And its basic laser pointer remote only let you select menu items, not directly interact with virtual objects. If you actually moved your head positionally, the entire virtual world appeared to move with your head, rather than your head moving through it. And unless you strapped a $300 wireless adapter to the crown of your head after mounting its transmitter and two base stations on your wall - your connection to that PC or PS4 was a thick & heavy tether.įor the majority of people, who owned neither a gaming PC nor a PS4 and simply didn't want one, the only real option for VR was the Oculus Go, which lacked positional tracking. You will not take orders.Four years ago this week, Oculus Quest started shipping and changed VR forever.īefore Quest, the only way to get a consumer VR setup with positional tracking and tracked controllers was through a gaming PC or PlayStation 4. Get hardcore with faster enemies and less reaction time.Try to complete the game without shooting.Race against your best scores in bullet-time and real-time.Test your aim where only headshots take out enemies.SUPERHOT VR includes the massive SUPERHOT FOREVER update, bringing hours of new replayable challenges, achievements and hardcore endless levels to SUPERHOT VR's time-bending gameplay, including: □ SXSW Trending Game of the Year 2017 nominee. □ Digital Dragons Best Virtual Reality Game 2017 winner. □ Pixel.Awards Best Virtual Reality Game 2017 winner. □ Unity Vision Summit Virtual Reality Game 2017 winner. □ New York Game Awards Best Virtual Reality Game 2017 winner. □ DICE Awards Immersive Reality Game of The Year 2017 winner. And now – directly into your VR headset too. The fruit of over three years of close cooperation between the critically acclaimed SUPERHOT Team and Oculus, SUPERHOT VR brings the intensely visceral action of SUPERHOT directly into your head and soul. Lose track of what’s real.ĭecisive winner of dozens of VR Game of the Year awards, SUPERHOT VR is a title reimagined and redesigned from the ground up for VR and hand tracking controllers. Snatch weapons from fallen enemies to shoot, slice and dodge through a truly cinematic hurricane of slow-motion bullets.Ī truly original hybrid puzzle-shooter title like no other. It's you, alone, outnumbered and outgunned. ![]() The definitive smash-hit VR action experience. Multi-award winning, smash-hit SUPERHOT VR blurs the lines between cautious strategy and unbridled mayhem.
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